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Post by antholin on May 6, 2016 4:25:43 GMT -5
Greetings generals, There will be a D-Day themed event on Saturday, June 18th. We'll gather at the store at 10 when the store opens and probably commence to gaming at 11. This will be a casual day of gaming and all are welcome to attend. There will be a Hit the Beach scenario for the normal D-day fare, and there will be a Seize & Hold mission. For the Hit the Beach game, the Axis players will have 1200 points while the Allied players will have 1500 points. All lists for both scenarios will be built from Atlantik Wall and Overlord. Any lists for the beach landings should clearly be made from available beach assault lists for the Allies and Fortress Companies for the Axis. Since this is a non-tournament event, you can use any BF pieces you'd like to represent a German, American or Commonwealth army. And as long as they are size appropriate for the unit you wish to play. No subbing a Stewart tank for a Tiger, that's just crazy talk. Here is a link for hit the beach and other scenarios put out by BF for D-Day themed games; www.flamesofwar.com/hobby.aspx?art_id=3885Update for the seize & hold mission; Allies will be restricted to any parachute & glider company builds from Overlord. And units in there will be restricted to what could actually be dropped in for support at the time, such as light AT guns, mortars and the like, NO tanks. German builds will be restricted to infantry and mechanized lists, along with one (1) platoon of light tanks OR medium tanks, OR mobile artillery, OR assault guns from Atlantik Wall. The tanks still have to be built using the points, they are not in addition to. Build points: Allies: 1500 Axis: 1600 Please post any questions or comments, and I hope to see some fellow players come out for the day. -Jeff
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Post by joeladeroute on May 6, 2016 6:05:32 GMT -5
I can do US paras, gliders, armored rifles, or armor.
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Post by shoey on May 6, 2016 18:09:08 GMT -5
I am going to hit the beaches with my Americans again. I want revenge from last year.
Will
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D-Day 2016
May 10, 2016 17:46:46 GMT -5
via mobile
Post by joeladeroute on May 10, 2016 17:46:46 GMT -5
I'm interested in a seize and hold mission with my All Americans, since the paras were in isolated pockets their points should be less than the krauts, maybe we can do a inland scenario if we can find another German commander.
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Post by antholin on May 11, 2016 4:48:35 GMT -5
I would love to play both a beach assault mission and another scenario, such as a seize & hold that you're describing Joe. I'm envisioning a whole game day centered around D-Day scenarios, starting off with beach assaults and going from there. Either way, I'll be playing my Germans and would love to defend the beaches as well as retake some ground from American Para's.
-Jeff
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Post by joeladeroute on May 11, 2016 6:56:30 GMT -5
Cool!
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temis
True Grit
Posts: 248
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Post by temis on May 11, 2016 7:12:30 GMT -5
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temis
True Grit
Posts: 248
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Post by temis on May 11, 2016 7:22:30 GMT -5
I'm interested in a seize and hold mission with my All Americans, since the paras were in isolated pockets their points should be less than the krauts, maybe we can do a inland scenario if we can find another German commander. Joe If you play the basic Seize and hold and give the Germans more points than the airborne it is likely that the American will you lose it's the way that Flames of war works outs. Four or five years ago Hauptmann Von Shoemaker led his Mech company against Major Pufy's airborne he was surprised, dummkopf , and his only tank platoon was overrun without any crew(bailed) he still pulled his command together and won the the battle with ease. You should limit the airborne by limiting the stuff you pick for your list to units that say Parachute and glider on FOW airborne lists in overlord, for no tanks.
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Post by joeladeroute on May 11, 2016 9:13:02 GMT -5
Great idea temis, pure airborne/glider could be cool.
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Post by antholin on May 13, 2016 6:13:00 GMT -5
Let's do 1500 points per side for the seize & hold mission.
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temis
True Grit
Posts: 248
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Post by temis on May 13, 2016 6:44:40 GMT -5
Let's do 1500 points per side for the seize & hold mission. It isn't so much the points as the force composition at the time we tried to balance things out by limiting the German defenders to Infantry and Mech companys(the Germans had no armored units in Normandy on D-day) Will smoked pufy's AT guns and used his halftrack to destroy his his infantry. You might want to limit the German player to a fortified infantry or motorized company from Atlantick wall {no fortifications though} You could also try the death from above mission from Burning empires, airborne actually rolls to see where they land on the table as they drop we tried it some years ago with a fictional German drop on Malta great fun even though as the Brits I got my butt kicked
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D-Day 2016
May 13, 2016 11:56:51 GMT -5
via mobile
Post by joeladeroute on May 13, 2016 11:56:51 GMT -5
1500 points of infantry and mech sounds good to me, I haven't read the death from above rules yet. Temis do you have a link for the Death from Above special rules?
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Post by antholin on May 15, 2016 21:49:21 GMT -5
Let's do 1500 points per side for the seize & hold mission. It isn't so much the points as the force composition at the time we tried to balance things out by limiting the German defenders to Infantry and Mech companys(the Germans had no armored units in Normandy on D-day) Will smoked pufy's AT guns and used his halftrack to destroy his his infantry. You might want to limit the German player to a fortified infantry or motorized company from Atlantick wall {no fortifications though} You could also try the death from above mission from Burning empires, airborne actually rolls to see where they land on the table as they drop we tried it some years ago with a fictional German drop on Malta great fun even though as the Brits I got my butt kicked Perhaps there will be limitations Temis, I'll research and find out what the Germans actually had available. I will try it keep it as close to historical accuracy, but this is still just a game and for fun. Thank you for the suggestion. -Jeff
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Post by shoey on May 21, 2016 20:28:14 GMT -5
Jeff and I as the Germans and Joe and Temis Allies?
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Post by antholin on May 23, 2016 21:36:56 GMT -5
Hopefully Temis can play. If so, then that would be fun to have two Axis players vs two Allied players.
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Post by antholin on May 25, 2016 4:44:01 GMT -5
Update for the seize & hold mission; Allies will be restricted to any parachute & glider company builds from Overlord. And units in there will be restricted to what could actually be dropped in for support at the time, such as light AT guns, mortars and the like, NO tanks. German builds will be restricted to infantry and mechanized lists, along with one (1) platoon of light or medium tanks, or mobile artillery, or assault guns from Atlantik Wall. The tanks still have to be built using the points, they are not in addition to.
Build points:
Allies: 1500
Axis: 1600
Thank you, and please post if you have any questions.
-Jeff
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D-Day 2016
May 26, 2016 12:00:51 GMT -5
via mobile
Post by joeladeroute on May 26, 2016 12:00:51 GMT -5
Do we know what the objective will be? St. Mer Eglise town center? Or maybe a road intersection or bridge?
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D-Day 2016
May 26, 2016 17:37:46 GMT -5
via mobile
Post by antholin on May 26, 2016 17:37:46 GMT -5
Not sure. Since you came up with the mission, why don't you come up with the objective.
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D-Day 2016
May 26, 2016 18:24:07 GMT -5
via mobile
Post by joeladeroute on May 26, 2016 18:24:07 GMT -5
A bridge would be cool.
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D-Day 2016
May 26, 2016 19:49:59 GMT -5
via mobile
Post by antholin on May 26, 2016 19:49:59 GMT -5
I've got a good sized bridge that we can use. It's not as big as Pegasus, but will work just fine.
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temis
True Grit
Posts: 248
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Post by temis on May 26, 2016 20:20:46 GMT -5
Jeff and I as the Germans and Joe and Temis Allies? Jeff I will play , but I would suggest that since you bitch slapped both Will and I last year with 1600 points, that this year either we reduce the size of the battle down to 1500 points for the attacker and 1200 points for the defender, or we use a table that is 6' wide and 4' feet deep, or both. It will not make any difference on placement of the objectives. The problem is that the allies have lacked success 1600 points on four foot wide table is just to many points in to small area. I also am uncertain why the Germans get 1600 point in seize and hold and the allies only get 1500?
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D-Day 2016
May 26, 2016 21:23:44 GMT -5
via mobile
Post by joeladeroute on May 26, 2016 21:23:44 GMT -5
I don't mind he gets 100 points more, he's gonna need them to dig out 1500 points of paras dug in like ticks.
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Post by antholin on May 26, 2016 22:05:10 GMT -5
Jeff I will play , but I would suggest that since you bitch slapped both Will and I last year with 1600 points, that this year either we reduce the size of the battle down to 1500 points for the attacker and 1200 points for the defender, or we use a table that is 6' wide and 4' feet deep, or both. It will not make any difference on placement of the objectives. The problem is that the allies have lacked success 1600 points on four foot wide table is just to many points in to small area. I also am uncertain why the Germans get 1600 point in seize and hold and the allies only get 1500? Oh Temis, I was wondering when I'd hear from you. I'm doing the extra 100 points in the seize & hold mission to represent the material difference that the Germans will eventually bring to bear against the dug in Paratrooper's, they're going to need a little extra firepower. And last year was not a bitch slap on the table I played against you. You actually made it to the area with the objective, you just ran out of steam as all your wee tanks were burning wrecks from my Pak 43's, hahahaha. I digress. I used the same points as last year from the suggestion that you made then. Now, you would like it brought back to the original BF recommended game, and that is fine, which you could have easily said something sooner than today. Remember, this D-Day game is just for fun, and to get the group together. Most likely it will only be the four of us playing, so let's not get at each other's throats online. I can modify the points back to 1200 for Axis & 1500 for Allied. -Jeff
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temis
True Grit
Posts: 248
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Post by temis on May 26, 2016 23:05:29 GMT -5
I would politely suggest that you and Joe reread the size and hold mission mission again. The Airborne player is the attacker, he starts the game with his entire force off map and rolls for random entry of half of it on the first turn, the German player is on map in prepared positions as the defender to win he needs to hold one objective and to contest the other objective.
It isn't really a viable strategy for the American player to dig in for the entire game, he will have to move on to the map at least 16" and size one objective which will probably be defended then he can think about digging in.
With two weeks to go I don't think it's to late for me to suggest we change how the beach assault game works out. I would also suggest that even if I had captured that one objective you would still have won the game as I needed to take both of them. There simply wasn't enough time left in the game for me to capture the other one. y
I agree that I was wrong to suggest we go up to 2000 points. Jeff In the time we have been doing D-Day games the allies have won 1 game and that may have been because Steve was trying to play two games at the same time one with an American army that he had never played before. I don't think there is anything wrong with trying to even things out.
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Post by antholin on May 27, 2016 4:33:18 GMT -5
There is nothing wrong with trying to even things out, and I have clearly done that by switching to the BF recommended points of Axis/1200 & Allied/1500. And as the Allied player in a beach assault, you only need to capture the one objective placed by the defender to win, you don't need both. If you grab both, then you will have additional points, that is all. So, you were close to victory last year, just turn 12 came and time ran out. Perhaps this year you will grab that one objective placed by the Axis player, and the Allies will taste sweet, sweet victory that has been denied them for so many years at our local club. That is up to you my friend.
As for the seize & hold mission. I have read it through, it is a convoluted and very rules heavy piece of literature. I think we would spend oodles of time figuring out all the minutiae of the mission, when we could be playing and having fun. As such, the seize & hold mission will be a home brew and will consist of the Allied paratroopers having already landed and taken an objective. The Axis player will have to mount a counterattack to seize back the tactically important piece of real estate in a set number of turns. So, in essence it will be similar to the beach assault mission. As for anymore specifics, I will come up with some rules and post them at a later time.
That is all, thank you.
-Jeff
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Post by joeladeroute on May 27, 2016 5:55:05 GMT -5
Well this sucks I was just informed that is my wife's birthday, any chance we can move it to that sunday the 19th?
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Post by antholin on May 27, 2016 6:30:57 GMT -5
Joe, check with Tony to see if space is available at the store on the 19th. And if it is, I don't mind switching. However, we won't have as much time to game as on the 18th.
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Post by antholin on May 27, 2016 6:44:41 GMT -5
I can't speak for Temis and Will. But, if the 19th is not good for them, then we'll proceed with the 18th.
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temis
True Grit
Posts: 248
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Post by temis on May 27, 2016 8:04:34 GMT -5
There is nothing wrong with trying to even things out, and I have clearly done that by switching to the BF recommended points of Axis/1200 & Allied/1500. And as the Allied player in a beach assault, you only need to capture the one objective placed by the defender to win, you don't need both. If you grab both, then you will have additional points, that is all. So, you were close to victory last year, just turn 12 came and time ran out. Perhaps this year you will grab that one objective placed by the Axis player, and the Allies will taste sweet, sweet victory that has been denied them for so many years at our local club. That is up to you my friend. As for the seize & hold mission. I have read it through, it is a convoluted and very rules heavy piece of literature. I think we would spend oodles of time figuring out all the minutiae of the mission, when we could be playing and having fun. As such, the seize & hold mission will be a home brew and will consist of the Allied paratroopers having already landed and taken an objective. The Axis player will have to mount a counterattack to seize back the tactically important piece of real estate in a set number of turns. So, in essence it will be similar to the beach assault mission. As for anymore specifics, I will come up with some rules and post them at a later time. That is all, thank you. -Jeff Jeff I am sorry you are correct my problem is that although the allies win by captureing the defenders objective the battle doesn't end till the attacker holds both objectives, how odd, I do realize that last year I was going for the correct objective and had I taken it you lacked the forces, probably, to retake it. I always assumed that the attacker to win had to take both. sorry about I have seen size and hold ran and it does work but if your desire is to run it that way that's your choice. Caio
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Post by joeladeroute on May 27, 2016 8:54:17 GMT -5
I booked a dinner cruise on the 18th for her birthday so I'd have to be back in Burlington by 5pm on that Saturday. So just as long as we don't start too late we can play on the original date.
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